Ezekiel's Temple

Tour of the Temple of Ezekiel's vision

 

 

 

 

The 3D model of the Third Temple was created

 according to Ezekiel's prophecy, and it was determined location of

 the Third Temple in the Judean desert

Sunday, 17.11.2024

 

 

...that they may all be one; even as You,
Father, are in Me and I in You, that they
also may be in Us, so that the world
may believe that You sent Me.

   (John 17:21)

 

 

 

 

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Forum for the construction of Ezekiel's Temple, the Third Temple of Israel

  • 3D models of buildings of the Third Temple
  • How the location of the Temple is determined
  • Where can you download the 3D model of Ezekiel's Temple?
  • Armageddon, where the Christian religion as a naked whore
  • The Temple According to the Prophecy of Ezekiel
  • Earthquake on March 7-8 on Purim and on April 6 on Pesach
  • New video of Ezekiel's Temple
  • Pictures for the visualization of the prophecy of Ezekiel
  • About the Third Temple according to Ezekiel
  • Visualization of the prophecy of Ezekiel in French
  • The exact time of the Second Coming of Jesus Christ
  • It's only going to waste otherwise
  • Day Zero: Haggai 2:10,18,20
  • Large Hadron Collider, James Webb Telescope and Ezekiel
  • silence in heaven
  • US default on December 3, on the 6th evening of Hanukkah
  • 2300 evenings and mornings of non-recognition of the Temple
  • I will destroy three of the shepherds in one month
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    Where can you download the 3D model of Ezekiel's Temple?
    Andrew Date: Wednesday, 12.12.2018, 10:04 | Post # 1
    Group: Administrators
    Posts: 697
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    1. On this site you can download the latest version of the 3D model of Ezekiel's Temple here.

    2. Additionally, the latest versions of the 3D model of Ezekiel's Temple are available for download here.


     
     
    pollenstein26 Date: Tuesday, 31.10.2023, 15:16 | Post # 2
    Group: Users
    Posts: 2
    Status: Offline
    Hi i thought i emailed you but something went wrong i think because its not in my sent itembox.
    I converted your model into OBJ file format in Autodesk Maya.
    Maybe you are interested? Im not a proffesional but maybe someone else can help you further in reducing the size.
    I know they use "normal maps" in 3d work to make high polygon detail into a texture that makes it look like its actually polygons.
    Maybe you can ask someone on Fiver to do that for you with the converted file if you are interested.

    Obj file https://easyupload.io/u4wx66

    Maya binary (.mb) file compressed in 7zip. https://easyupload.io/fz8uyx

    I wanted to try to make your temple into a game-engine but its to big and i dont know how to make normalbump maps.

    Anyway great work.


    Post has been edited pollenstein26 - Tuesday, 31.10.2023, 15:38
     
     
    Andrew Date: Tuesday, 31.10.2023, 15:56 | Post # 3
    Group: Administrators
    Posts: 697
    Status: Offline
    Quote pollenstein26 ()
    Posts: 1
    Notes: 0% ±
    Status: Offline
    Hi i thought i emailed you but something went wrong i think because its not in my sent itembox.
    I converted your model into OBJ file format in Autodesk Maya.
    Maybe you are interested? Im not a proffesional but maybe someone else can help you further in reducing the size.
    I know they use "normal maps" in 3d work to make high polygon detail into a texture that makes it look like its actually polygons.
    Maybe you can ask someone on Fiver to do that for you with the converted file if you are interested.

    Obj file https://easyupload.io/u4wx66

    Maya binary (.mb) file compressed in 7zip. https://easyupload.io/fz8uyx

    I wanted to try to make your temple into a game-engine but its to big and i dont know how to make normalbump maps.

    Anyway great work.

    Hello! Yes, it would be great to convert the model for a game engine. I was already thinking about converting to fbx in 3ds Max for Unreal Engine. I'm not a professional and I have an old laptop with Win 7, which doesn't allow me to use UE5, so I didn't have the enthusiasm to remake the 3D model. Moreover, I am not good at 3ds Max. There, the file is converted automatically, but the entire structure of the model is broken, so you actually need to reassemble the model, element by element.

    If you have any ideas for transferring the model to the game engine, then I could, for my part, try to participate in this and do what I can. We can correspond either on the forum or by Email, my email is listed at the top of the site page, on the right.

    I don’t understand all these current normal maps and texture baking at all.

    In addition to SketchUp, I have Maya 2014, 3ds Max 2014 and 3ds Max 2016 installed.
     
     
    Andrew Date: Tuesday, 31.10.2023, 18:56 | Post # 4
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    Quote Andrew ()
    Obj file https://easyupload.io/u4wx66

    Maya binary (.mb) file compressed in 7zip. https://easyupload.io/fz8uyx

    I can't open this .mb.
     
     
    pollenstein26 Date: Wednesday, 01.11.2023, 13:17 | Post # 5
    Group: Users
    Posts: 2
    Status: Offline
    You probably cant open because you have older version of Maya, i have 2023.
    Maya is easier then 3dsMax, you can probably import the OBJ file i linked into your Maya version,
    Also in my version it imports OBJ without problem and gives no problem making all individual objects so you dont have to remake anything.
    I was thing of using Unreal engine but i have it not installed yet. Only Unreal editor for the game unreal tournament 1999
     
     
    Andrew Date: Wednesday, 01.11.2023, 13:35 | Post # 6
    Group: Administrators
    Posts: 697
    Status: Offline
    Quote pollenstein26 ()
    You probably cant open because you have older version of Maya, i have 2023.Maya is easier then 3dsMax, you can probably import the OBJ file i linked into your Maya version,
    Also in my version it imports OBJ without problem and gives no problem making all individual objects so you dont have to remake anything.
    I was thing of using Unreal engine but i have it not installed yet. Only Unreal editor for the game unreal tournament 1999

    3ds Max also imports .SKP into .FBX without any problems, but this results in a huge file size, about a gigabyte, because it records each object as unique, although there are many identical objects in the model. To reduce the file size, you need to take only one instance of a specific object and place it at all positions in the model, this is a rather labor-intensive process, considering that there are more than 2 thousand palm trees and hundreds of cherubs. Each object must have its coordinates calculated and entered manually. SketshUp itself can also save the model in .OBJ, apparently also a huge file, useless for use in a game engine, but this doesn’t give me anything, because Unreal Engine is not available for my laptop at all due to the requirements.
     
     
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